Creating a Round roof
I'm sure you know that you can create a round roof, either as a complete circle or as part of an overall roof. When you select a round roof, each arc will be an edge with 2 end points and a mid point even though you may appear to have many hips. You can change the appearance for the smoothness of the curve (& number of hips) by editing the edge (Selecting the Right Roof Object and Right Click option) and increasing or reducing the number of segments (max 30) to represent the curve. Whilst 30 may look the smoothest in real terms, a round roof is built with a number of segments (hips) so you may be best to match the contruction number for an accurate representation.
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- You cannot create a completely round roof from a circle linework or 2 Arcs so use 2 arc'd wall objects (2 arcs - because you can't create a completely circular wall with one wall either!).
- You possibly can't create a roof with a round portion from linework unless it's a closed polyline. (Well that's how I had to do it).
You can also create curved roofs in the vertical plane for barrel vaults, eyebrows and igloos. You can't create a smooth curve but can add multiple changes in pitch to approximate the curve which again is how they are generally constructed in real life. Now the effort to add these multiple pitch changes is no small task so you would like to know how the resultant estimate 'curve' will look before you begin to ensure you are going to be happy with it. Also you need to be able to enter exactly each pitch and height changes to get the appearance of a constant curve not spend all day guessing at the numbers? So how?
Well I have a simple idea to give you the exact data to be entered in the roof edge to get exactly the result you were expecting.
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TIP: Be aware the height numbers are for a roof object with it's elevation at 0. If you need to adjust for a different baseline of your roof object, stretch all your dimensions (not the angle ones) down or up at once if necessary to add/delete any extra required.
With this technique, you can create an Eyebrow roof out of a normal gable roof as illustrated, or a barrel vault roof or your own special creation etc.
There is a limitation of the roof object shown here for the eyebrow roof. The Roof object thickness stays perpendicular to the main roof pitch and does not dynamically adjust with the changes in pitch as shown in the picture. For me this would be covered by a gable end treatment (Structural object) but would also be evident in any section. (Note that Sergej's updated Spirit roof tool has no problem with keeping the roof thickness constant!)
Inverted roof
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Copy & paste Trick (sergej's tip)
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Oh didjaknow?
- When you create a roof object, it remembers the last pitch for next time but not the last edge cut. (I think it writes it to the registry!)
- Once you edit some of the edges, adding gables etc, you may not be able to edit the main pitch via the properties pallete and may need to edit each edge at a time! Sigh! Therefore it may be quicker to remove a pitch (gable?) adjustment, change the roof pitch and then re-enter the gable.
7 comments:
Hey Nathan,
Like the tips, keep them coming. I admit to using roof slabs instead of roof objects. You can also create curved bull-nose or convex shapes with a roof slab edge style.
James
Great tips, thanks...an easier way to draw your segmented arch would be to draw a polygon from the center point and adjust the number of sides until it looked right and then measure the angles and heights. This would work for a roman or gothic arch, just trim out the piece you want and mirror.
Thanks Robert. Took me several reads to get it but that sounds like a good idea. So using the polygon gets you the segments quicker than drawing a pline point to point. Cool!
I'll add that in.
right, sorry if that wasn't clear, that bypasses the divide command and the pline, and you can quickly just draw another with more or less segments, thanks again for some great tips! I whole heartedly agree about the roof object! Autodesk should definitely update this thing. Even when I have a really complicated roof, i usually draw everything i can as a roof, then keep the original if i absolutely have to convert to slabs, it seems easier to regenerate than to edit roof slabs after they've gone awry.
Haha, yes it took me a couple of reads to 'get it' but you are right, it's a quicker way to do it. If I can I might do a pic to capture the technique and replace my old one. If you have a screen grab you can send me even better. I have added your tip into the blog itself and should go back and remove my (that) portion of my tip and replace it with yours. I want this to be a resource for best techniques using the RO. Very happy that this blog is providing useful tips. Since learning the trim trick, I don;t think I delete & recreate anymore. I generally trim to add vertices. I also have another couple of blogs in the works on RO for cutting holes in it so keep coming.
Haha, yes it took me a couple of reads to 'get it' but you are right, it's a quicker way to do it. If I can I might do a pic to capture the technique and replace my old one. If you have a screen grab you can send me even better. I have added your tip into the blog itself and should go back and remove my (that) portion of my tip and replace it with yours. I want this to be a resource for best techniques using the RO. Very happy that this blog is providing useful tips. Since learning the trim trick, I don;t think I delete & recreate anymore. I generally trim to add vertices. I also have another couple of blogs in the works on RO for cutting holes in it so keep coming.
I can say that these useful tips can be useful for many people all round the world.
I would like to appreciate you for sharing such an impressive and useful tips.
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