Monday, August 4, 2008

Cabinetry

For cabinets I owe much to Archidigm and Odin's great tutorials. But we make cabinets differently and don't generally have a splashback but a number of rows of tiles above. Whilst you can have a variable height you only have one option and you can't have a different height to your cabinet and tile height. (well you could if you cab height was the wall base height and the tile height was the top of wall but you would have to manually grab each side and pull them up to get the tile height extension. Actually I just tried that and it might work okay for some).

Therefore I use a separate simple wall style with hatch pattern to indicate tiling (more on this later). So check out Odin's well laid out tutorial and then view the following wall component list for a full Aussie cabinet spec. Unlike Odin's cabinets which uses the wall style as a placeholder, I went further and created a whole cabinet that will plan, elevate and section complete without further attention. It really isn't much more effort.

Many model the bench top separately with slabs but using body modifiers you can add breakfast overhangs etc without much fuss (ok a little). Probably the trickiest part is creating the endcaps for cabinet ends. I tremble at trying to explain how to create the endcap but I did mine using the edit-in-place and trial and error. It was easy to get lost but I prevailed and won!

I have created different styles for a wall oven stack, pantry cabinets overheads. This way you can quickly lay down the whole kitchen when sketching and be ready for CD's. They are also ready for rendering. I should probably be using the Tool Palletes but I really just cut & paste a whole kitchen from another similar job and alter as required.

Here is one bathroom cabinet shown without doors. It's designed to take a reef (semi-recessed) basin. You can see it's much as they would build it. Encaps assigned to the style so this can be created by drawing JUST ONE LINE! Length is of course completely adjustable.

Thsi cabinet has adjustable height but the midshelf is set.

For the doors you could add a componant for that too but I have used door styles to model the cabinet doors, both single and double, glazed & profiled using the typical rules we use for a normal door object. If you add a door componant in the wall style itself, you could leave it on until you are ready to add more detail to your cabinets for either rendering or detail drawings.


Even handles can be added and are great if you are wanting to do renderings for clients. If you are able to use your model for CD's and for a little more work do some renderings then all the better.

It's probably better anyway to have your doors separate as it gives you more flexibility.

I have tried to anchor the doors to the cabinet using aecobjectanchorattach but that will cut the cabinet so I will have to investigate that further. I seem to remember Odin mentioning that on his article.

As I suggested, you could add a tiling componant and make it's Bottom Elevation 0 Base Height and it's Top Elevation 0 Wall Top. Once you 'draw' the cabinet, just go into iso view and stretch each side up and your tiles will appear. For now I am content to have the tiling as a separate wall style. It is also better to have them separate if you want to take quantities.

On the endcaps, I have done this one with a little overhang to the top. For finishing up against a wall on the side, it may be better to have no overhang as the standard endcap. To add overhang, you can create a ME to the size requried and add it as a BodMod. In the endcap illustrated above I have the side panels coming forward to the front face of the door. Some build them with the doors overlapping the side. It's just choice and could be covered with different endcap styles that you could have available to select from or edit on the fly.

HTH's

If you have an interesting use for a wall then please post a pic and an explanation.

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